I am getting weird artifacts when it comes to translucent rendering on Android.

Hello everyone,

An android game I am working on includes some waterfalls that I am rendering with translucency. During device preview, it render’s fine:

When I build on my android note 4 however, there is some weird clipping going on:

I am not sure what is going on exactly, does anyone have an idea on how to fix this issue?

That’s your depth fade node in the material editor. You will notice it around the edge of the protruding wood too. I don’t have experience myself with depth fade on mobile but i believe other people have reported it not working.

Oh my gosh what a rookie mistake!

The asset was migrated from another project that was originally for PC and I didn’t bother to check.

Thank you so much!!