I am getting an error when ever my HTTP request is processed

Iam using unreal 4.18 on windows 64x and the project will target platform is pc


    //ERROR

    LogHttp: Warning: 00000176BB221600: request failed, libcurl error: 1 (Unsupported protocol)
    LogHttp: Warning: 00000176BB221600: libcurl info message cache 0 (Protocol "http " not supported or disabled in libcurl)
    LogHttp: Warning: 00000176BB221600: libcurl info message cache 1 (Closing connection -1)
    LogTemp: Warning: This is not valid



 //My LoginComponentClass
    // Fill out your copyright notice in the Description page of Project Settings.

    #include "LoginComponent.h"


    // Sets default values for this component's properties
    ULoginComponent::ULoginComponent()
    {
        // Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
        // off to improve performance if you don't need them.
        PrimaryComponentTick.bCanEverTick = true;


    }

    void ULoginComponent::BeginPlay()
    {
        Super::BeginPlay();

    }


    void ULoginComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
    {
        Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
        OnLoginResponse.Clear();
    }

    void ULoginComponent::Login(FString Username, FString Password)
    {
        //if (OnLoginResponse.IsBound()) {
        //    UE_LOG(LogTemp, Warning, TEXT("it is bound."))
        //    return;
        //}

        TSharedRef<IHttpRequest> request= (&FHttpModule::Get())->CreateRequest();
        FString additionalString = "Username=" + Username + "&Password=" + Password;

        request->SetURL(baseURL+additionalString);
        UE_LOG(LogTemp, Warning, TEXT("Your message: %s"),*request.Get().GetURL());
        request->SetVerb("POST");
        request->OnProcessRequestComplete().BindUObject(this, &ULoginComponent::ResponseRecived);
        request->ProcessRequest();

    }

    void ULoginComponent::ResponseRecived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
    {

        if (!bWasSuccessful ||!Response.IsValid()) {
            UE_LOG(LogTemp, Warning, TEXT("This is not valid"));//This keeps on firing
            OnLoginResponse.Clear();
            return;
        }
        if (!EHttpResponseCodes::IsOk(Response->GetResponseCode())) {

            UE_LOG(LogTemp, Warning, TEXT("Http Response returned error code: %d"), Response->GetResponseCode());
            OnLoginResponse.Clear();
            return;
        }

        OnLoginResponse.Broadcast(Response->GetContentAsString());
        UE_LOG(LogTemp, Warning, TEXT("Something was returned from the response."));
        OnLoginResponse.Clear();
    }

___________________________________________________________________________________

My logincomponent header

    // Fill out your copyright notice in the Description page of Project Settings.



    #pragma once

    #include "Runtime/Online/HTTP/Public/Http.h"
    #include "CoreMinimal.h"
    #include "Components/ActorComponent.h"
    #include "LoginComponent.generated.h"
    DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FLoginResponse, FString, ResponseString);


    UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
    class BATTLETANK_API ULoginComponent : public UActorComponent
    {
        GENERATED_BODY()

    public:
        // Sets default values for this component's properties
        ULoginComponent();
        UPROPERTY(BlueprintAssignable, Category = "Login")
        FLoginResponse OnLoginResponse;


        FHttpModule* Http;
    protected:
        // Called when the game starts
        virtual void BeginPlay() override;

    public:
        // Called every frame
        virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
        UFUNCTION(BlueprintCallable)
        void Login(FString Username,FString Password);

        void ResponseRecived(FHttpRequestPtr, FHttpResponsePtr , bool );

    private:
        UPROPERTY(EditAnywhere, Category = "Login")
        FString baseURL = TEXT("http ://localhost:8080/login?");
    };

sorry, ik this post is VERY dead but the reason why you got that error was because you have a space in your URL

About HTTP issues, maybe get some inspiration from this plugin: