Holy crap, I’m so done with this engine. I can’t drag and drop a simple fbx as a static mesh without having it tell me it failed without telling me why, it works when I import into the level but then it imports a bunch of other crap, it renames all my assets, and my meshes are all tiny no matter what transformations I apply. I can’t export different objects with the same placement and pivot point, so all my objects are a jumbled mess in blender because they all have to be at the world origin, and then I lose where they are in relation to other objects, so my only options are to create an frikin armature and have everything be one object, or remember the exact coordinates where an object is before I apply the location for it.
I have to go through a thousand fing loops just so that I can make the lighting more simple, name everything 10 times, spend hours figuring out something and then have it work anyway by exiting and reloading my project, and every tutorial and forum online says to do something different and that the other way of doing it is wrong.
I’ve spent the last 9 months trying to learn this engine and I can’t believe that you have to have learned even more in order to be able to do the most basic stuff. I feel ■■■■■■ off and am crying from frustration that I’ve spent this much time on this software, and I’m ready to walk away from it. This rant is a last ditch effort in case anyone has some sort of godsend as to why this engine is so freaking awful.