Hello, and thanks for reading!
My apologies if this has been covered, but I have designed some gears in blender that mesh perfectly to rotate together in blender.
When one gear turns, when inter-meshed with the other gear, turns the other gear.
I have imported the FBX files into Unreal 4, and written a level blueprint that allows one gear to turn upon a key press, however the physics are behaving strangely.
For instance, I can jump on to one of the gears with my pawn player, and both I and the one gear will rotate, however if I put a cube on to the gear, it just sits there.
So My question to you talented and knowledgeable folks is does anyone know the correct configuration for having these two bodies, (gears) interact like actual gears do?
If so will you share your knowledge?