Ok, so I am attempting to get my Character to roll. It’s the Mannequin but retargeted to the Metahuman. So I am trying to have it play my roll animation upon the R key being pressed, but it is REFUSING to do it, I’ve watched a plethora of tutorials and none of them explain this. Please help, it’s a necessity for my game.
check if there are any nodes in the animation blueprint that overrides this animation
I kid you not I just watched that exact video and it didn’t work again so I came here to see if anyone answered it and the “answer” was the video that didn’t work lol. I cannot find what I’m doing wrong aside from using a retargeted Metahuman.
I guess you talking about playing montage.
If so, the common mistake is mismatch of slots. Check which slot your montage belongs to, as well as make sure your slot is connected to output pose in animbp
That’s odd, lol. Based on what you’ve said, the problem may not be in the steps, which are simple as shown in that video. More likely it’s because if you’re using the metahuman BP directly from Bridge, you don’t have a “playable character”. You need to add a TPS template, and transfer all metahuman meshes and groom assets to the third person character. After this, that video will make sense.
The only playable metahuman comes from City Sample Demo.
Can you be more specific?
Do you mean that the mannequin is stuck in the “T-Pose”?
If so, that means that the skeletons don’t have the same name. If they’re identical but named different, UNREAL won’t recognize them as the same.
OR
Did you make sure to put the montage in your BP_ThirdPerson event graph and NOT the ABP event graph?
Tag me so I can track your progress.