I don’t quite understand why people post threads about their game (either as a showcase or when recruiting people) and they say things like “I can’t talk about the details in public so I won’t show you key reasons why this game is going to be successful.”
One of the most common go-to responses for this is that “everything has been done before” and that your idea isn’t truly new. While that’s almost always the case, people seem to always shrug this answer off like “well that isn’t the case with the way* I implement my idea*.”
Here’s my take on this whole “dont steal my ideas bro!” thought process:
The first team through the wall is always going to come out bloodied. The people who actually steal ideas and have commercial success from them are teams of professionals who can recreate your idea in a couple months. These professionals aren’t going to see your paper concept and be like “oh that’s a cool idea let me develop it and see how well it sells!”.
They’re going to say “Let’s keep an eye on that and watch what happens when they release. That way we can see if it’s popular or not, and we can also see what aspects of that idea took off vs. what didn’t really turn out as well as everyone thought.”
They’re going to let you do all the work and be the first team through the wall, so they can step through later after you’ve proven your idea is successful.
The best way to fight this is to iterate on your own ideas and continually look for ways to reinvent yourself through the development process and well after launch.
Those are my thoughts anyways. I get much more benefit from people hearing all about my ideas and saying they’re cool (or stupid) early on.
I’ve never actually heard of any person or team posting an idea then someone else taking that idea and beating them to the punch.