I added sword and when i pick it converts to sphere

Horror - Unreal Editor 2024-09-13 11-59-13.mp4 - Google Drive video link attached plz help

Plz post script :slight_smile:

What does equip weapon do? This actor seems to cotantain a static mesh sphere - is this important?

yes that sphere mesh is model of sword

?

it picksup the weapon

You need to show the script…

where to find script

Double click the function.

can you connect me on google meet

No.

1 min

So you’re not really picking up anything, or equipping anything:

You just show the mesh the actor already has - what is the mesh asset set to in Weapon Static Mesh Component above?


I can see pieces of confusing script all over - you have an interface comms and a sphere overlap. How do you want it to work? Player walks into a weapon and equips it? We do not need to press E to equip?

Just gonna shoot this out there …is the meshes default set to a sphere? Also, personally id have the sword be a separate actor and use attach actor to component instead of just toggling visibility on it like this, seems like a recipe for all sorts of issues

wants the player to press e to equip

i think so

I’ve just posted this:

It’s a very similar setup you can adopt.

If the mesh components mesh is being set at runtime or on event, you’ll want the default to be empty, or just set it to be the sword otherwise