HYPERVERSE — A FULL-PRESENSE VR EXPERIENCE
We’re creating our own VR games/experiences and developing VR content distribution platform that will help others to create & distribute fully immersive experience at indoor locations.
We are a group of professionals with an extensive background in Games Publishing, Design and Technology industries.
We believe that VR experience can be much more inspirational than current state of home VR.
That truly invoking VR game cannot just copy standard interaction mechanics, neither be ported from one of conventional platforms.
Our aim as a studio is to reinvent game genre for full-presence VR experience.
That’s why we are building HYPERVERSE.
Currently we’re working on our first (of a list) game and looking for other great specialists to join our team.
Briefly about the game: 30 minutes multiplayer interactive experience combining FPS, adventure and puzzle game mechanics, built for VR park setup.
Includes movement tracking, Perception Neuron mocap, Leap Motion and other technologies.
Moodboard for the game
Project’s presentation
HERE’S A LIST OF SPECIALISTS WE’RE LOOKING FOR:
DEVELOPER UE4 (Physics + Logic, C++, Server Side)
Looking for an experienced UE 4 Developer for a full-time & longterm job as a part of a content development team of a full-presence VR experience platform.
Responsibilities:
- working with Oculus,
- working with external data from tracking,
- physics and physical effects setup,
- characters behaviour setup,
- game level scripting based on the scenario,
- client-server interaction configuration.
Requirements:
- hard-skills at C++ (in terms of UE4),
- expert knowledge of UE4 (Unity as a plus).
Longterm & full-time.
Contract.
DEVELOPER UE4 (Visual)
Responsibilities:
- visual effects development (UE4),
- integration into the game engine of characters, locations, visual effects,
- scenes setup.
Requirements:
- hard-skills at C++ (in terms of UE4),
- expert knowledge of UE4 (Unity as a plus),
- experience in development of a real-time effects for UE4 and the flow of it’s integration into the game engine (experience in working with Unity as well as Houdini, 3ds Max, Maya);
- understanding the specifics of visual effects creation (particles, fluids, volumetrics, etc.),
- scripting skills (C++),
- basic skills in compositing (After Effects, Nuke), simple animation.
Longterm & full-time/part-time.
Contract.
3D ARTIST (Modeling)
Responsibilities:
- 3D-modeling and texturing of game characters & environment (objects and scenes), optimization for integration into the game engine (UE4),
- delivery of the correct UV-coordinates and unwrapping,
- texture mapping,
- skinning.
Requirements:
- understanding of Hi and Low Poly modeling and texturing principles, the ability to optimize models,
- experience in developing his own concepts, the ability to precisely interpret provided concepts into models,
- perfect aesthetic sense,
- basic knowledge and experience in animation and rigging would be a plus.
Work: 30+ hours per week or full-time job.
Contract.
3D ANIMATION ARTIST (Characters/objects)
Responsibilities:
- game characters (primarily) and objects animations development,
- creation and maintaining of a unique style of animation content,
- collaboration with other artists and developers for successful testing, optimization and integration of created animations into the game engine (UE4).
Requirements:
- high lvl skills in character 3D animation,
- experience in working with MoCap, animation retargeting,
- knowledge of particles and special effects would be a plus,
- understanding of the basic principles of animation (timing, dynamics, body mechanics) and their appropriate use to maintain necessary look & feel,
- experience of work with game engines (UE4. Unity would be a plus),
- perfect aesthetic sense.
Longterm, part-time.
**WE’RE ALSO LOOKING FOR TALENTED ARTISTS:
- Concept Artist
- Environmental Artist
- 3D Generalist
- VFX Artist
- Sound Designer
**
**COME SAY HI: KATE@HYPERVERSE.IO **
Don’t forget to supplement your email with portfolio and references of work/projects that you have already done.
[HR][/HR][HR][/HR]