Hey everyone, so first Ill reference Layers of Fear as that is a popular title using hyperbolic space. In the game, there are hallways that can have 7, 8, 9+ right turns without every overlapping a corridor. CodeParade has some great videos on youtube about this concept. Does anyone know how you would implement this into Unreal Engine? I was thinking some kinda of seamless teleportation but I dont know if Unreal Engine handles noneuclidean worlds well. Thanks