Update:-04-13-2017
Update: What have we been up to?
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Hello everyone. I know we’ve been a little more absent than what we should be for updates. We’ve been working for the past few weeks coming up with new designs and ideas for Hyper:BAE. We’ve specifically been coming on with more final designs on character and style, as well as reformulating her movement in order to get her feeling just right. So today, we’re gonna catch everyone up on our happenings.**
Art: For art, we’ve been very busy. We are getting ever closer to a finalized redesign for our lead character: Hazel. What follows will be a long series of concepts and iterations we’ve been going over, trying to capture just the right style. The next step has already begun for us, which is basic movement animations for the character.
http://i465.photobucket.com/albums/rr16/pedwar2/8_zpsze2nvavw.png http://i465.photobucket.com/albums/rr16/pedwar2/more%20iterations_zpsoyfcpig1.png http://i465.photobucket.com/albums/rr16/pedwar2/Hazel_Lineup1_zpsz37eiuxw.png http://i465.photobucket.com/albums/rr16/pedwar2/Color%20Iterations%201_zpseq5ky3lh.png
http://i465.photobucket.com/albums/rr16/pedwar2/colored%20em_zpsxtzwaiff.png http://i465.photobucket.com/albums/rr16/pedwar2/Sketches%203_zpssgghdqjv.png http://i465.photobucket.com/albums/rr16/pedwar2/Hazel—Orthographic_zpsivuynmqy.png http://i465.photobucket.com/albums/rr16/pedwar2/Design%202_zpsflt8nti0.png
Design/Programming: In tangent with the games art remodeling, we have been retouching all of the games components, including our main piece, the movement for Hazel. This is extremely important for us to get feeling just right since it will be what the player will be doing most of the game. Controls have to feel responsive, and tight. We’re definitely getting close on that end. our next step is to work on her sprint movement component which we will be building a custom version to give us finer controls for this state. We have also started setting up some grey block levels to test these new movement mechanics.
**Questions, comments and feedback are always appreciated.
Till next time.**
GWG team