Play it NOW at Hyper:BAE
Disclaimer (All art assets used are original prototype assets which are being reworked to bring the game up to our current standards)
Hyper:BAE is a 2D twitch platformer that follows Hazel on a mission to save her part friend R.O.M.E. from being made into a weapon.To do this, our heroine will run through bullet filled rooms, jump around lasers and smashers, die at the hands of a maniacal AI, and retry all over again to get through tough as nails levels reminiscent of all the things you love to hate.
Hazel, a Biological Artifact Engineer (BAE) who has set out to save her part alien, part robot friend R.O.M.E. from being made into a weapon by the hateful Artificial Intelligence that runs her labs. R.O.M.E. is being prepped for a weapons test and is heavily restrained and anchored. Hazel must go fight through hordes of traps set up by the AI and break into the launch site to rescue R.O.M.E. Little did she realize how ridiculous the security systems actually are.
Hyper:BAE is a brutally challenging, twitch platformer similar in concept to Super Meat Boy. Growing in difficulty from tough to soul smashing, this game will throw even the most hardcore players into fits of rage. It will test your abilities as well as your patience. Accompanying you on your journey will be the cynical AI that runs the facility Hazel works in. It will constantly show your time played during the levels as well and your death counter. All an elaborate device to make a mockery of your mistakes through some strongly worded voice over lines in order to keep your moral at an all time low. (Crazy AI was not implemented for the Prototype)
Beautiful 2D art and traditional hand drawn animations.
56 Rooms of high intensity platforming.
In-game Level Editor
Timer and death counter to keep track of speed, and tragic deaths.
Leaderboards to compete with other players.
Hyper:BAE was a project that was started as an Unreal Mega Jam entry. Due to scope, we did not meet the deadline but decided to continue production in order to finish our prototype. Hyper:BAE is currently being developed once again in Unreal Engine 4 still utilizing paper2d to the full extent we know how. Our target platforms for the moment are PC as well as any console that we can receive support for. We are to revisit all of Hyper:BAE’s aesthetics and core design and expand on it. We also plan to develop an in game Level Editor so that players may create their own levels and share them with the community.
The new proposed art style is still being designed. The current style is a representation of the core style we hope to achieve. Bright neon colors with a dark foreground, giving off a retro sci fi feel. All planned art is going to be 2d, hand drawn and animated. Given our affinity for 2d games and our experience and support of paper2d, we felt it was best use the skills we have refined most. Since this game is still in development, all designs are subject to change.
Hyper:BAE is in early stages of development, as development continues, we’d like to show you a demo prototype we have showcased at events such as Gacucon, and Make Games Miami community meetups.
This prototype showcases the core gameplay idea behind Hyper:BAE, survive and progress through incredibly difficult platforming rooms in order to save your robot friend.
We got a game manual on the game site you can flip through!
The game manual was something we put together to give the game a little background at the time. All information in it is likely to change.
**We thank everyone in the community for the support that has been given to us. We will continue striving to make the best games we can. We will continue updating our development on the project.
All feedback on this game is greatly appreciated. Questions, comments, and concerns are all welcome.**