Hyper:BAE - 2D Hardcore Platformer

Update 02-27-2017

**Update: Art, art and sorta kinda art
**
**So it’s been a pretty busy for our artists. With PAX right around the corner, we’ve been working to try and get some new material to take up to Boston. Today we’d like to share some happenings. We have been continuing with our Hazel concepts. Alone with the concepts, we have begun to experiment with bending 2D and 3D. From our research, we have found that the best way to keep 2D images crisp is to apply a 3D mesh to each sprite, and import them as an fbx file. We would do this so the image does not go through rasterization. Due to this, we are trying to develop a system which can handle 3D models in the same way the paper2D flipbook handles sprites. We don’t have any examples of our work this week, but be on the look out!

For this week, enjoy a few more Hazel concepts. **

http://i465.photobucket.com/albums/rr16/pedwar2/hazel%20roughs_zpsjcxs1zk7.png

**Till next week!

Cheers~**