So, when creating “Development Editor” it goes through the process of creating the Hydra dll…
link.exe UE4Editor-HydraPlugin.dll - and whatnot.
It doesn’t even bother trying to create this when doing the normal “Development” option. On the other hand, this might be normal and it might be something else entirely.
If anyone wanted to help me out with this I’d be extremely grateful, it’s making it so my entire playtests are impossible.
Edit: I found a temporary workaround and fix… apparently outside of the editor, this line is failing:
return FModuleManager::Get().IsModuleLoaded( “HydraPlugin” );
I figured it was failing because, you know, the module wasn’t loaded. I removed the checks for it, and the Hydras work just fine in the build now. Is this some editor-only function or what? I’m both confused and relieved.