as far as i know there are 2 types of content packaging.
- in a single big .pak file with Binaries and that’s it.
- all little files in Folders.
But i know there is a 3rd one which is similar to the 1st one.
In the Editor there’s an option to package your game in “chunks” so you have deifferent .pak files for Maps, Textures, Materials and so on.
Does anyone know how to properly activate this ? It didn’t work for me yet though so i am asking here since i can’t find any documentation about it either.
Thanks in advance