A complete, modular menu solution for Unreal Engine.
HWB Menu System is a C++ and Blueprint plugin providing customizable menus, settings, loading screens, media galleries, and gameplay integration.
Key Features
Main Menu: New Game, Continue, Load, Settings, Credits, and Exit.
Pause Menu: Resume, settings, save management, gallery, and return to main menu.
Graphics Settings: Resolution, display mode, VSync, FPS limits, and quality controls.
Media Gallery: Image and video presentation.
Campaign Management: Campaign browsing and selection.
3D Frontend: Character or actor presentation with configurable cameras.
Loading Screens: Custom backgrounds, tips, animations, and effects.
Audio: Menu music and presentation controls.
Customization: Configurable themes and backgrounds.
Save Integration: Optional HWB Save System support.
Requirements and Dependencies
Unreal Engine: 5.8
Platform: Windows 64-bit (Win64).
Required Plugin — Enhanced Input: HWB Menu System depends on Unreal Engine's built-in Enhanced Input plugin for input handling and control remapping. Enhanced Input must remain enabled.
HWB Save System: Optional; not required for standalone operation.
Documentation
English and Portuguese documentation is included at HWBMenuSystem/Documentation/.
Promotional Media Notice
Some promotional images use AI-generated illustrative environments. Demo maps, characters, and illustrative environments are not included in the plugin package.
HWB Games — Professional Tools for Game Developers.