Contact
ImAnakinRyan@protonmail.com
I'm always available to answer any questions or help resolve any issues free of charge, I can arrange making requested modifications or producing unique content to suit your needs.
Garment Overview
This Dress is designed as a high quality modular garment for MetaHuman characters and realtime projects.
The asset comes as a MetaHuman Outfit Asset and can be added directly to your MetaHuman assets panel for automatic fitting and resizing across all body types.
The garment material is setup for easy color customization inside MetaHuman Creator, allowing the main dress, belt and trim colors to be modified quickly for multiple character variations and scene reuse. It also has a roughness control for different fabric types.
Compatibility
100% compatible with the new MetaHuman Creator (UE 5.6+ Parametric)
100% compatible with all male and female MetaHuman body types
Rigged to the MetaHuman base skeleton
Wardrobe Item automatically resizes to fit supported MetaHuman body types
Compatible with Unreal Engine 5.6 and later
TECHNICAL DETAILS
4K Non-Overlapping Textures
PBR Materials
Clean Quads only Topology 12142 Polygons 12374 Vertices
Occlusion Mask Included for body culling and improved performance
Color Mask Included for recoloring different components
Logical Naming conventions for Objects/Textures/Materials
High quality deformation suitable for realtime characters
INCLUDED FILES
MetaHuman Outfit Asset (.mhpkg)
Rigged FBX
GLB
GLTF
USDZ
Blender Scene File
PBR Texture Set
Unreal Engine Texture Set
ADDITIONAL INFORMATION
The garment material supports fast color variation workflows for creating multiple unique character looks within the same project.
Optimized for realtime rendering and MetaHuman integration workflows.