Huseyin Ayverdi - Golem - Ancient Stone Golem (UE5 Mannequin)

A towering stone golem with glowing ember veins, rigged to the UE5 Mannequin skeleton. 24 heavy-weight animations, Anim Blueprint and playable character.

Golem is a 240 cm colossus of cracked stone plates and glowing ember veins, ready for any Unreal Engine 5.6

project that uses the Epic Mannequin skeleton. Manny and Quinn animations work out of the box, and the package

adds 24 custom animations built around its weight: long wind-ups, short brutal impacts and slow recoveries.

Features

- Rigged to the UE5 Mannequin skeleton, A-pose: no bones renamed, moved or added, IK bones included

- Fully rigged claws (5 fingers per hand), works with Manny / Quinn animations

- 24 custom animations: claw swipes, uppercut, punch combo, overhead slam, stomp, ground pound, energy blast,

leap, roll, mid-air flip, reactions and two deaths

- Animated ember glow: emissive strength, colour and pulse are material instance parameters

- Two material instances: cinematic 4K set and the raw original set

- 18 Anim Montages, locomotion Blend Space with foot sync markers

- Playable character: WASD, Space jump, LMB claw swipe, RMB overhead slam

- Physics Asset built for this body (ragdoll ready), 4 LODs

- Overview map with every animation laid out, a Mannequin template row and a live ragdoll sample

TECHNICAL DETAILS

Unreal Engine: 5.6

Height: 240 cm

Triangles: ~74,000 (LOD0)

LODs: 4

Skeleton: Epic UE5 Mannequin (SK_Mannequin), A-pose

Materials: 1 master + 2 instances

Textures: 4096 Base Color, Normal, ORM and Emissive, 1024 tileable detail normal, 2048 original set

Collision: Physics Asset

Animations: 24 custom (in place, except Leap_Forward, Roll_Forward and Flip_Forward)

Rigged: Yes | Rigged to Epic skeleton: Yes | Animated: Yes | Number of Animations: 24

ANIMATIONS

Idle, Walk, Run, Jump_Start, Jump_Fall, Jump_Land, Leap_Forward, Roll_Forward, Flip_Forward, Attack_Swipe_L,

Attack_Swipe_R, Attack_Uppercut, Attack_Punch, Attack_Slam, Attack_Combo, Attack_Stomp, Attack_GroundPound,

Hadouken, Hit_React, Stagger, Roar, Spawn, Death, Death_Backward