Hunter Random Games

The assets are from the UE4 Asset store besides a few custom changes like the floor and character, synth studio made the assets for the most part though. I just did the lighting and swapped and adjusted placement so far. It originally had flat plane for the floor but it creates a very boring/bland image visually. I found that even though the planes might be a little heavy handed currently it better to have the variance than not since most of the game will be on flat since it generated procedurally. I’ll keep it updated as I make progress still exploring the look visually and figuring out what I like. Game 2 and Game 3 has art all made by me but I just saw synth stuff and thought it was to good to pass up and just needed some custom tweak/love to make it reach that next level