Hundreds of millions of polygons on a single quad...

Pre rendering a turntable and playing it back on a quad that always faces the player…looks 3d…you can render out lightmaps…masks…all sorts of stuff…the poly count in engine is a single quad…works on mobile…never need to make a low poly ever again…good for static geometry…you can instance them…tiny file sizes…

Hi TroyHayder,

Nice demo! How does this differ from Billboards or Impostors?

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Its irrelevant compared to this…

Pixel data constructs…

A system for rendering 3d data using a structure of data points consisting of various variables…rotation location collider transparency colour brightness etc…each data point has an array of bonds to other data points in a sphere with a value of zero to one for how strong the bond is…the pixel data construct matches pixels to a screen texture and eliminates the need for any polygonal data…you could run realtime compression on data that’s obscured such as pixel colour or brightness and it’s only ever displaying a single screen texture being updated in real-time by data constructs…

They look very nice, lit-up, but I get a Rise Of The Triad feeling… Almost an ‘unlit’ type of difference from the background.

Detail looks VERY nice though, the rotation and whatnot is exceptionally-smooth.

Can you put a movable light above the crowd in the 2nd video and move it over them slowly, how do they react?

So it’s rendering each frame in realtime?

Or does it use pre-rendered frames like rdLODtools and use some type of inter-frame interpolation?

How much VRAM does a hemisphere type one use?

Can you show us a demo of it running with a hemisphere version, and different rotations for each instance?

You could light them cause you can bake out lightmaps…but it’s totally irrelevant because of my pixel data construct idea…

Those are two different things…not sure how much vram it’s using but you can have a lot of these without any performance hit…the problem is media player…pixel data constructs is a totally different method of doing 3d…

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Please don’t take me wrong, I like what I see.

They ‘stand out’ in some way. They aren’t ‘flat’ but when I move my eyes around the scene, they have a different quality vs the background, so they present visually-different (to my eyes).

NOT a bad thing, just feedback.

Make a game full of these guys and I would look tech, but also somewhat ‘retro’ IMHO in that flatness.

Keep working!

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It looks very interesting! I’d like to see more demos!

What are the issues with media player?

I think if it were a hemisphere rather than a single axis it would have less of a ROTT feel…