Human-Like AI Movement and Applying Query Filter To AI MoveTo Node

Hi guys!

My npcs were following same lines to move same locations. Thus, I started to find a solution that would make npcs move to a point on different ways. Then, I discovered that NavModifierVolumes can push npcs to move different partiations of sidewalks—the route is calculated by costs of NavModifierVolumes. And these costs can be assigned to npcs differently. Query filters provides us the opportunity of defining costs of NavModifierVolumes. You can find more information on this official guide

According to this guide, we can use query filters by Move To Actor node. But this node do not provide on success and on fail execs and detailed movement result like AI MoveTo.

Here, how can we use query filters with AI MoveTo:

Yeah, the solution is setting “default navigation filter class”. I searched on the internet but couldn’t find anyone used this node.

Hope I helped you, have a nice coding stuff!