We are in the planing phase to a new SciFi Game. The Player will have a ship with a crew. You can walk inside the ship with is located in the space.
But now we stuck at two Points.
We dont know what would be a good way to simulate a giant universe. So that you really have the feeling to be part of it. If you navigate from one planet to another or to an asteroid field near a planet the Planet should be in an mostly realistic distance or it should at least look like it. If we try to scale the universe to near realistic dimensions we run in trouble with the lighting. So my question is how do i show a universe like it is done for example in EVE Online.
Because the player and its crew can walk inside the ship while the pilot is flying the will be a problem with the navmesh. So my idea was to move the universe around the ship, instead of the ship itself. Would this be a realistic idea?