I have horrible problems with performance of the editor in the newest version (4.26, not preview).
New blank project gets less than 50 fps in the viewport and that drops to less than 20 when opening any assets.
So editing an empty blueprint reduced the performance of the whole editor to 12-15 fps. That’s straight up unusable
Everything run smoothly in 4.25.
Any idea what I can do / how I can figure out whats wrong?
its totally broken. Land morphing broke (nothing scales around the water like it was when i first started), plus the water level isnt moving anymore when i move the spline. Rivers dont appear, only the spline does and no morphing of terrain is happening. Guess its still VERY experimental lol.
disabling the experimental ‘Water’ plugin and then restarting gave me back my full performance. I then re-enabled the water plugin and restarted, got back on in my main map and still kept my normal performance O_o
It’s not just a performance issue. Like 8DrunkenGods said, it’s broken. Wait for the next update or if this is the last one, stick with 4.25.4 or wait for UE5.
One thing i noticed in 4.26 , is if i play in third person game mode with default mannequin , my fps jump up significantly . So in my case it may be something with my character and 4.26 dropping fps.