Huge performance drop when desturctible mesh colide

Hi, I’m having a problem with destructible meshes.
When part of these collide (for example the ground), i have a drop in performance is generated.
The mesh I’m using to build my Destructible mesh is the pyramid that is included in the starter pack content.
The pyramid is scaled from mesh editor homogeneously to make it bigger.

The DM:

The DM collinding with ground

My DM configuration:

From code when the destructible actor is destroyed i set :

this->DestructibleComponent->SetEnableGravity(true);

Thanks and im sorry for my English

Alex