Hello, i have serious framerate drops when my AI are simply using “Move to location or actor” node ine a BT task.
I have tried everything:
- Move the AIs in the persisent level.
- Move the Ais in the same sublevel as the NavMesh.
- Executing: ( -simple move to / -AI moveto - / Move to location or actor ) Nodes, with the same result
*I have tried enabling or diabling “Use pathfinding” same result
*Tried enabling or disabling “Project goal on location” same result
It appears the lag does not occurs when the monsters AIs are not placed on the landscape but in a platform in the air.
I have checked the navmeshbounds is correctly setted up with “P” key.
Here is my BT:
Here is the move to player task:
Here is the move to random location task:
Here is the Move to initial location task:
and my Monsters Ai have only this in their blueprint:
The AIs are there , placed or spawned is the same result lagging:
But its not lagging when placed here on the platform in the air: