Huge Network Delay on AActor::IsNetRelevantFor


I’ve set up AActor::IsNetRelevantFor in order to replicate an Actor only to specific clients.
The problem is, that it has a huge delay, before the clients are getting the updates.
Is there something like ForceNetUpdate in order the check and replicate immediately in particular situation or any other hints for this problem?

Thank you!
// Edit method works but with this huge delay problem…

Make sure you have read this topic first; multiplayer. how does IsNetRelevantFor function work?? - Unreal Engine Forums

Hello, thanks a lot for your answer. Well, the method works. The reason I tought that it was not working is, that it has a huge delay. So I’ve tried to tweak the network variables but no solution yet.