I have been unity 3D Developer for years, but now I decided to use UE4 for my RPG game.
I have a lot of questions there’s some of them
- I found LAM (Landscape Auto Material) I like it but I’m think it’s not “Game Ready” and needs huge performance. what do you think about it? should I use it for my RPG game?
- Unity Engine has occlusion culling ( see the video for more info : https://www.youtube.com/watch?v=qumb0yv-e9c) does UE4 has same system? if does, can you give me a tutorial or something else.
- If you know some other optimization tips give an advice I’ll be happy <3
thank you in advance