Huge Intermediate in non-Editor config.

When project built in any non-editor config(Debug, DebugGame, Development), using engine built from source, the intermediate folder inside project bloats with huge amount of Engine plugins cpp.obj. This does not occur if project builded in editor config (DebugGame Editor, Debug Editor, Development Editor).

It’s likely because those does not implement the same debug files as the other ones you mentioned. What is the difference in size, are we talking about 20 GB difference?

Yes, approx 20GB per config. In particular Development config built with source engine - 22.5GB, built with launcher engine - 1.35GB. I’ve attached screenshots of folder structure.


Screenshot 2023-04-17 005403