It’s covered by the navmesh volume. And the slope angle is set to 50 degrees so it shouldn’t affect it.
I ahven’t added any volumes or actors that would cut the navmesh as far as I know as there is nothing visual that might cause the issue.
If I place a block over the area the navmesh generates as it should. It’s just the terrain in this particular rectangle.
Any ideas what might cause this?
I guess I have to regenerate the terrain, but I’m not sure how.
What happens if you move all things that are currently in that area of the Navmesh out of the Navmesh area. Maybe check if there’s something that’s been left underneath the landscape as well.
It might also be worth Googling about the error if you haven’t already.