I am using a displacement map to create tessellation on a static mesh. Whenever I do this, I get cracks in the corners of the walls. The higher the tessellation Strength, the larger the gaps.
file:///C:/Users/Kiersten/AppData/Local/Temp/msohtmlclip1/01/clip_image002.jpg
If I check the crack free displacement box, it appears to fix the problem.
file:///C:/Users/Kiersten/AppData/Local/Temp/msohtmlclip1/01/clip_image004.jpg
However, when I try to apply the material to my mesh, the shaders wont compile unless I disable tessellation completely.
file:///C:/Users/Kiersten/AppData/Local/Temp/msohtmlclip1/01/clip_image006.jpg
This also happens If I try to use PN triangles instead of flat tessellation. In addition, adaptive tessellation creates terrible results.
Here is how I set up the tessellation. The displacement map is in the red channel of my roughness map.
Its attached below, sorry it wont let me insert the picture here.
file:///C:/Users/Kiersten/AppData/Local/Temp/msohtmlclip1/01/clip_image008.jpg
Is there anything I can do to be able to fix this?
Any help would be appreciated.
Thank you in advance.
PS. Formatting posts on this forum so it looks nice is a pain in the ■■■.