Hud/Widget in editor viewport, not in PIE

I’ve been scouring the net to figure this out.
I know that there’s Add To Viewport function for actors to allow adding huds/widgets to the viewport during gameplay but what im after is an editor based hud for the main viewport.
What i mean is being able to have editor widgets or visuals for content creation in the viewport of the editor, specifically when viewing a camera.
Does anyone have any clue how to do this?

Hi, @alatnet!
Have you found the answer to your question?

Hi @alatnet
Have you figured out how you did it?

No, i havent. I’ve been on hiatus for a while.


You can use Editor Utility Widgets for this. They simply are widgets that you can spawn on a window (Similar to Content Browser) that you can snap into places and they contain the widget you place inside.

This isn’t what the poster is asking. They’re asking about a widget in the editor viewport before going into PIE mode. Not a floating sociable widget.

I too would like to know if this is possible. Moreover, if like to know if it is possible to handle user input through the viewport.

1 Like

I think the TweenController in the UE5 animation is what you guys are looking for.
It is available here

1 Like