I’m having a hard time visualizing how I would put together a selection rectangle in Unreal Engine 4. (Left click and drag creates rectangle -> all “units” in the rectangle bounds are selected)
Here is my first attempt just trying to get a hard coded size rectangle to draw on the screen.
Anyone have any suggestions on how to proceed? Am I going about this the entire wrong way? Should the entire HUD size be a Hitbox instead?
Note: I searched and didn’t see any solutions to this issue so wanted to create a thread for when the problem is resolved there is a reference. The HUD documentation is basically 0 right now so I can’t even try to struggle through it.