HUD question

Easiest is to do a Branch on the state of a boolean variable in your HUD controller. Make it draw one thing when the boolean is on, and another thing when it’s off. Then toggle this boolean with a key input.

The Vehicle Template HUD does this, to support pause menu versus driving information.
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Thx. But i want to know how i can change HUD class from BP or it’s not posibile. When i changed GameMode=>SetHUDClass , playerController => GetHUD - returned default HUD.
(I knows what i can change HUD from WorldSettings)