HUD question

I have two huds BP. Journal and Inventory. How i can change from BP, player HUD class ? Journal / Inventory or other by presed key.

Easiest is to do a Branch on the state of a boolean variable in your HUD controller. Make it draw one thing when the boolean is on, and another thing when it’s off. Then toggle this boolean with a key input.

The Vehicle Template HUD does this, to support pause menu versus driving information.

Easiest is to do a Branch on the state of a boolean variable in your HUD controller. Make it draw one thing when the boolean is on, and another thing when it’s off. Then toggle this boolean with a key input.

The Vehicle Template HUD does this, to support pause menu versus driving information.
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Thx. But i want to know how i can change HUD class from BP or it’s not posibile. When i changed GameMode=>SetHUDClass , playerController => GetHUD - returned default HUD.
(I knows what i can change HUD from WorldSettings)

I would create a BP_HUDManager probably as an Actor, and have it spawn BP_Journal and BP_Inventory as and when you need them. BUT that is based on what I would do in Unity, isn’t the HUD somehow related to the GameMode? Maybe you can only have one HUD at a time.

Maybe i can’t change HUD in runtime. All examples works with switch in MAIN HUD.