Hello everyone,
I am currently creating a system so that each character has 5 different skills.
So I created one parent class and two child classes for now.
When I click on button 2 of my blueprint widget, it is supposed to play the use ability function of the parent class.
Except that this function does not contain any script because it actually calls the function of the child class in override.
For my pistol skill, everything works but for the 2nd skill (which is a simple print string) it doesn’t work. nothing is decided.
However, it is exactly the same logic for the two buttons of my widget.
Here is the image of the logic that calls the chosen skill
Do you have any idea why this isn’t working?
Thank you in advance because I’m really stuck on this point