HUD not showing Issues/Changes between 4.20 - 4.25

Hello and thank you all for the help in advance!

My question as basic as I can ask it is has anything changed between engine versions 4.20 and 4.25 in relation to HUD’s/Widgets?

I ask this because in version 4.20 I had a working pop up widget as shown in this video ( Selection Wheel Video ) where the character selection wheel would always appear over the player characters heads. From version 4.21 onward the selection wheel would stop appearing but the functionality of it would still work (Can still change characters the same way but cant see the wheel at all).

I did not make the blueprints for this system but have been trying to break them down to figure it out a little. In the WidgetComponent_SelectionWheel image I found if you add the widget to the viewport it will display dead center on the screen and the button selecting will work but it wont move or scale with the characters and gives the warning The widget ‘W_PlayerSelectWheel_C’ was already added to the screen. I think this is being added as a child to the hud triggered on the player character parent as show in the picture PlayerCharacter_BindSelectionWheelToHUDandInputReceived with the input action in the same image being in the Character Controller Blueprint. The PlayerController_SelectionWheel image is also taken from within the character controller blueprint. I think the movement and scale are controlled in the UserWidget_ images!

Thank you all for the help in figuring this out :slight_smile: