hud not playing over Sequencer

Playing from a level blueprint
first I play a flythru Sequencer which by default then go into a cpoy of that same Sequencer without cameras or cuttrack thru another looping Sequencer node so event begin -looping seq set to 0 s0 it plays once then it goes to next looping seq plays forever

1 this is a VR project and it hides my vr hands and prevents me from moving - w
2doesnt show the UMG overlay I made with website and logo info for proposal

I was expecting it to show the HUD as I DID NOT check the box to hide hud on the Sequencer timeline .

I want to show the HUD
How do i show it ???
It shows up the second the next sequencer starts with no camera track and I can move again

thanks for any help

In case anyone down the line still have issues, I found that if you’re rendering from blueprints you need to add a a “Find or Add Setting by class” then set it to “Movie Pipeline Widget Renderer”, drag the return value and type composite and and the “Composite onto final image” node should pop up, drop that, enable to checkbox and link the return value from the find or add setting by class node to its target. Hope this helps

Posting this fix on a couple threads to spread the word