Playing from a level blueprint
first I play a flythru Sequencer which by default then go into a cpoy of that same Sequencer without cameras or cuttrack thru another looping Sequencer node so event begin -looping seq set to 0 s0 it plays once then it goes to next looping seq plays forever
1 this is a VR project and it hides my vr hands and prevents me from moving - w
2doesnt show the UMG overlay I made with website and logo info for proposal
I was expecting it to show the HUD as I DID NOT check the box to hide hud on the Sequencer timeline .
I want to show the HUD
How do i show it ???
It shows up the second the next sequencer starts with no camera track and I can move again
thanks for any help