HUD Message Device missing "Show Message" function in UEFN 5.8

I’m experiencing an issue with the HUD Message Device in UEFN 5.8 where critical functions appear to be missing.

Steps to Reproduce:

  1. Launch Unreal Editor for Fortnite 5.8 (from Epic Launcher)
  2. Create new “Blank” island from Island Templates
  3. Place a HUD Message Device in the level
  4. Check the Details panel

Issue:
Under User Options – Functions, there is only a Device field for “Show”; there is no “Show Message” action.

Under User Options – Events, “Show Event” can only listen to another device’s event and cannot be configured to display the message.

The message appears when “Show on Round Start” is enabled, but cannot be triggered from a Button or any other device.

Expected Behavior:
There should be a “Show Message” function that can be triggered by other devices (like Buttons, Triggers, etc.) to display the HUD message on demand.

Question:
Is this a known bug in version 5.8, or has the functionality been moved/changed? How can I trigger a HUD Message Device from another device in the current version?

Any help or workarounds would be greatly appreciated!

I don’t think this is a bug.

The Function that’s called “Show” IS infact the function that shows the message thats configured inside the device, I was able to connect it to another device (input trigger) and it showed on my screen.

The events are instead used for Outgoing calls directed at other devices for when the message is shown NOT to make the device shown.

Essentially use the “Show” function to have the message shown to a player.

And use the “Show Event” for when you want something else to happen WHEN the message is shown. eg Connecting a door to open when a message is shown.

If you have any questions or want me to further elaborate don’t hesitate to ask.