HUD Message Device doesn't Hide HUD when called through Verse, after calling Show on specific Agents

OK so after a few trial and error with the HUD Messages, I’ve found that unticking Priority all together works best:

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I don’t even need to call Hide() or show an empty message with short duration etc., just calling Show(Agent) on another message that doesn’t have priority shows it immediately (as per ToolTip).
So to “clear” the previous message I just show an empty canvas instead.

Again, no priority was key for me!

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