I have followed this video which is the example HUD game: https://www./watch?v=7gwgU0UPENA
I have literally copied every thing correctly but when I press “M” the menu doesn’t show up.
This is the Blueprint event interface set up which is called My “HudInterfaceEventsBPI”
This is the whole HUD event Graph named “MyHUD”
Event Receive Draw HUD
HUD interface events
Draw health bar and screen text
Draw objective locator
Draw pause menu buttons
Inside the draw button function
Events for clicking menu buttons
I can’t seem to get the pause menu to show up when I press the “M” key and its driving me nuts!
If I tick the Menu Open tick box in the HUD defaults, then start the game the menu opens when the game starts without pressing the “M” key.
This is in the MyHud Blueprint and doesn’t work.
Am I missing something or doing something wrong? :s
Thanks a lot!