I’m making a multiplayer game, and have created a custom base gamemode that is set at the default gamemode. I’ve also got a custom HUD class, which is set as the default HUD class in that gamemode. But when I ran the game, the HUD wouldn’t work. I used a GetName() function in the player controller class to see if the HUD was set correctly, and it returned “none” for both players. What could be the cause of this?
Thanks in advance