During weekend, most of our support staff is not here. Rudy will get back to you as soon as he can after weekend is over.
In meantime, there’s a substantial amount of information on how to set up variables and functions in multiplayer games in our documentation. Here are a couple of links that should help you get started:
Of course a more full example is ShooterGame example available in Learn tab of launcher. It’s a C++ multiplayer example that might answer a lot of questions for you.
When you get a chance, please let Rudy see some of code you’re working with that you’re having issues with. It would be very helpful to see project you’re working with, if you want to upload it somewhere and get him a download link.
Would it be possible for you to provide project that you are working on so that I may take a closer look? There are a few different possibilities as to why you would be getting error that you are seeing.
Actually project is kind of big. Are there some parts of it you really need to take a look at? Uploading whole project actually takes 8 hours. Maybe you need FirstPersonCharacter.cpp?
Note in case you misunderstood
This problem happens as longer as I set number of clients greater than 1 (without “Run Dedicated Server” checked)
So, it doesn’t happen in “Single Mode”, just in second window
Without taking a look at project, one suggestion would be to make sure that when you have things (Your HUD in this case) cast to your character that character spawns before cast is called. It looks like your HUD may be getting called before character is added to scene. As I said before a couple of questions that will help narrow down your issue are:
Can you reproduce this issue in a clean project?
Could you give a detailed set of steps to reproduce issue that you are seeing on our end?