HUD is incorrectly created

Welcome you all,

im doing a project for quiet some time now trying to get multiplayer working.

My problem i cant solve by myself is that only the host player gets changes on his Healthbar. Joined players wont get any changes but instead the host healthbar gets the changes. I do have replication working id guess thought because the player who gets the damage will die (with full healthbar). I do have a ammo counter working for every player, but i think i narrowed the healthbar issue down to wrong ownership of the widgets. I found out that eventhought i remove my create widget (HUD) from my player contoller there is still the HUD onscreen.

I checked every blueprint and im sure im not creating the widget.

Any ideas where that comes from or any project/world settings where i might have put it as default?