HUD - Hitbox


In the HUD, you have the option to draw objects. You can’t get a reference to these, but they’re only drawn for a frame, so that’s fine.

Hitboxes on the other hand seem to be persistent. However, once added, you lose control of it. I reference it, remove it, move it, and the only way I can receive an event if its hit is by using a name variable (which get’s really messy if you have lots of hit boxes).

Is there plan to perhaps change hit boxes to be components so I can then get a reference to them?
What’s your actual goal for GUI work, as the current implementation seems to be rather lacking :frowning:


I’m having the same problem. Even if I change to a branch where HUD hit boxes are not drawn, they persist on screen. This is terrible, I consider this a bug.

Answer is here How can i remove a hitbox ? - Blueprint Visual Scripting - Unreal Engine Forums