Dear Friends at Epic,
As you can see in the pictures below, only the emissive component of the material is being drawn to the Hud using DrawMaterial,
For materials that have no emissive, they show up as black.
Would it be technically possible to add a parameter option to DrawMaterial and DrawMaterialSimple to set a default lighting level of the material so that the BaseColor / Diffuse will actually show up?
It’s a bit limiting to only be able to draw materials that have an emissive as a prominent or sole feature of the material
Thanks for considering this!
Rama
Emissive present
Emissive present
No Emissive