HUD::DrawMaterial, add parameter to set default lighting of BaseColor?

Dear Friends at Epic,

As you can see in the pictures below, only the emissive component of the material is being drawn to the Hud using DrawMaterial,

For materials that have no emissive, they show up as black.

Would it be technically possible to add a parameter option to DrawMaterial and DrawMaterialSimple to set a default lighting level of the material so that the BaseColor / Diffuse will actually show up?


It’s a bit limiting to only be able to draw materials that have an emissive as a prominent or sole feature of the material :slight_smile:

Thanks for considering this!

Rama

Emissive present

Emissive present

No Emissive

I can see that being useful. It’s not something we plan to add in the short term.