Hi there,
I’m actually working on a VR version of a first person project initially created in 4.10.
I’ve got an Oculus DK2 connected, and I develop the project under 4.11.2.
In 4.10 I used a FirstPersonHUD to draw a texture as a crosshair in center of the screen.
Since I use VR, I saw on many forums that I’d have to use it differently, since the HUD draws on the screen, not in world space.
However it looks like using the standard HUD with HMD works pretty fine, with the crosshair showing up at round 1,5m from camera.
Does anybody use it the same way ? Is there a way to check/modify the distance between the crosshair and the camera ?
For now I’ve the HUD with a “draw texture” node, in screen space, and UE changes the thing itself to work with VR.
On the other side I’ve set up a linetrace from the FirstPersonCharacter to draw a crosshair at a proportionnal distance from what I’m looking at (hope I’m clear enough, don’t worry to ask if not). But how to draw a texture/billboard there ? Drawing a debug point works well, but I can’t find a node to draw something else.
Thanks a lot !