HUD Concept Design - What Would Improve This?

So I decided to make the item information display on the right hand side when you click on the item (which will highlight Orange) and I’m also wondering which of the selections seem best. IMO I like the third one, with the white background but it also feels like it may be out of place to some. However, that’s the whole point of this thread, is to iron out those issues with your opinions.

I’ve also decided to move the players information to be below the main HUD, that way you can see how you are without switching back and forth between tabs. This now leads to consider that I should think about a skill tree for the character part, sort of like an RPG where some things can grow over time with the use of items. Still this is a horror game, so those little changes will only sharpen so much to help survival. Probably increase hearing or increase stealth. Maybe when you run you won’t be heard as easily.

Soon enough I’ll be working on the journal portion and the weapons, which may or may not have customizable attachments because it really won’t be military gear. So far everyone’s input on this has affected how I’m working on it and design future UI’s. Thanks.