I have the same issues in UE 4.5.1 and in 4.6.1, as soon as I feed a MPC into the opacity of the material that is being used in the hud instead of a constant vector it just disappears, regardless of what the value is ‘meant’ to be…
I have the same issues in UE 4.5.1 and in 4.6.1, as soon as I feed a MPC into the opacity of the material that is being used in the hud instead of a constant vector it just disappears, regardless of what the value is ‘meant’ to be…