Hi
My first post and maybe a fairly easy for some of you:)
I just started to switch over from Unity and have a basic question. We usually use/used Unity for non gaming project and more for education purposes.
We usually create buttons on screen that triggers an animation, hide/unhide meshes , change material properties etc.
So my question is how hard it is to create and place buttons that I can then use to trigger things as described before.
I know that Blueprints are the way to go but don’t where to start
Any help would be appreciated
Thanks
Aydin