HUD and a simple widget - what the different?

Hello!

I’m making a drag and drop menu and i want to know - is it necessary to use HUD? Because we can Create Widget and Add it on Viewport without HUD.

I’n still learning! :smiley:

No need to use the HUD class. While it does have some unique functionality, it’s more for fringe case scenarios.

If you ever need a manager class to handle all the widgets in one place, you could use it as a communication hub since it’s easily accessible framework class reachable via the Player Controller.

One can make a full game without ever touching the HUD.

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