HTTP request don't run on HTML5 package

Hi friends!! I have got a problem with my code to catch a http request on HTML5 package. ALL THIS CODE RUNS PERFECT IN THE UE EDITOR but when I package the project to HTML5 platform and I execute the package files the log shows this:

Timeout processing Http request
Connection error

The code does a petition to a server. This is my code, it’s a fragment from a parent class of blueprint asset:

My Build.cs

using UnrealBuildTool;
 public class juangacedos_web : ModuleRules
     public juangacedos_web(TargetInfo Target)
         PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore" });
         PrivateDependencyModuleNames.AddRange(new string] {  });
         PrivateDependencyModuleNames.AddRange(new string] { "HTTP" });
             PrivateIncludePathModuleNames.AddRange(new string] { "HTTP" });

In my .h file I have got this includes:

 #include "Runtime/Online/HTTP/Public/Http.h"
 #include "Runtime/Engine/Public/DDSLoader.h"
 #include "Developer/ImageWrapper/Public/Interfaces/IImageWrapper.h"
 #include "Developer/ImageWrapper/Public/Interfaces/IImageWrapperModule.h"

And** My .cpp** do this:

 void ACOD_cargaObra::BeginPlay()
     TSharedRef < IHttpRequest > Request = FHttpModule::Get().CreateRequest();
     //Set Request
     Request->SetURL(ip + FString("query_obra.php?id=1"));
     GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, Request->GetURL());
     Request->OnProcessRequestComplete().BindUObject(this, &ACOD_cargaObra::PaginaLinkada);
     if (!Request->ProcessRequest()){
         GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Problem processing the request "));
 void ACOD_cargaObra::PaginaLinkada(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful){
     FString mensaje;
     FString cadena;
     FString valor;
     TArray <FString> atributos;
     int indice;
     if (bWasSuccessful){
         if (!Response.IsValid()){
             UE_LOG(LogTemp, Warning, TEXT("Response not is valid"));
             //parsing the response
             mensaje = Response->GetContentAsString();
             TArray< FString > stringObras;
             numObras = mensaje.ReplaceInline(TEXT("///"), TEXT("///"), ESearchCase::IgnoreCase);
             mensaje.ParseIntoArray(&stringObras, TEXT("///"), false);
             for (int i = 0; i < stringObras.Num() - 1; i++){
                 FString cadena = stringObras*;
                 for (int j = 0; j < ATRIBUTOS_CUADROS; j++){
                     indice = cadena.Find(TEXT("|||"), ESearchCase::IgnoreCase, ESearchDir::FromStart, 0);
                     cadena = *cadena.Right(cadena.Len() - (indice + 3));
                 COD_detalle_obra obra(FCString::Atoi(*atributos[0]), atributos[1],
                     FCString::Atoi(*atributos[2]), FCString::Atoi(*atributos[3]),
                     atributos[4], atributos[5], atributos[6], atributos[7]);
             GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, mensaje);
             //Event for the blueprint child
         UE_LOG(LogTemp, Warning, TEXT("Connection error"));

My ip string it’s: FString ip = FString(“”);
And I tried this with the same result in others remote servers

Hey Adri,

Thank you for posting this issue on the forums. I will actually be handling your AnswerHub post where I will continue to help resolve the issue you’re currently running into.